﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Akiba.RPGEngine
{
    class Weapon
        :Item
    {
        protected int min_damage;
        protected int max_damage;
        protected int two_handed;
        protected int min_strength;
        protected int min_dexterity;
        protected int magic_level;
        protected int rangeadder;
        protected int speed;
    }
}
